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Formula X

  • Writer: INALBANT
    INALBANT
  • Mar 18, 2017
  • 4 min read

FORMULA X

Back story: Science fiction auto racing

In the far future, held once every 12 earth years, a death race to determine the greatest planets in the galaxy, featuring the greatest racers from 12 inhabitable planets. The player will choose the planet they want to represent which comes with a specifically selected vehicle, called a Saber, and is ranked among the fastest constructed vehicles by the Interplanetary Mobile Sport Association (IMSA). Each Saber will have different specifications that will affect the way it functions on each terrain. These modded vehicles will also include a variety of gadgets such as weapons and shields. The competition spans 5 different planets each race lasting about 48 hours. The first three cars to cross the finish line (F) or the last three survivors win the race; they will be ranked 1st, 2nd, and 3rd. After each race contenders will receive points. At the end of the competition the points will be added up to decide who the top 3 planets in the galaxy are. The IMSA is not responsible for the racer’s survival. Although the weapons can only cause damage to other Sabers there are risks when racing in the galactic tournament.

Galaxy: Milky Way

Racing Rules:

# of players: 2 – 12

Each player starts off by creating their own character, by choosing a gender and rolling 2D6 to determine their stats. Afterwards they must select a vehicle (Saber) from the list (pg.5) and add up their vehicle and character stats on the info card provided (pg.3).

Two players cannot select the same Saber therefore who picks first is determined by rolling D12, the player with lowest number roll is first and so forth. If two players roll the same amount they must re-roll. Everyone will begin the game at the S label on the map (pg.7). Who starts first is determined the same way the vehicles were chosen, by rolling D12 and going from smallest to biggest. Once the game starts each player is allowed to move in any direction on the map. There are different terrains that affect each vehicle differently. Racers have to think strategically as to where they want to move, some terrain can speed up their vehicle while other can lower their endurance. There are times when players will encounter each other on the field. This will be when a battle starts. Battles are not necessary but only the first 3 players to the finish win prizes. There are 5 races that form the Formula X championship. Each race is worth points based on position. The player with the most points in the end wins. Along with points players receive Galactic Credits (GC). These credits can be spent on upgrading the vehicle after each race.

Movement:

Determined by Speed /10 + dice roll points.

Example: The Alion Saber has a speed of 50 this means it has an initial movement of 5. The player has to roll a D6 and add the number to the initial speed in order to determine how many hexagons he or she can move. If the player rolled a 3 that mean the Alion Saber can move by 8 hexagons this turn.

Battles:

Every Saber has a Range (RNG). The range determines the radius of hexagons around the player who can wage battle. When two or more players are within range they can fire on each other. The first person to enter into the range is the attacker. The opposing person is the defender. The attacker deals damage first, if the defender survives the attack they can choose to continue moving or fight back.

Attack: How powerful an attack is gets determined by Damage (DMG). To successfully damage an enemy player the attacker has to roll a D6, if the roll is bigger than 2 (D6>2) the attack is successful. Damage is dealt to both Armor (ARM) and Endurance (END); however, a player cannot take Endurance damage by another player until their Armor is destroyed. Losing all Endurance (END = 0) means the player loses the game.

Defense: When a player is attacked they rely on their Armor (ARM) and Endurance (END) to survive. Once Damage (DMG) is dealt the defender he or she has the option to continue moving on their turn or attack on their turn.

Example:

Character Generation:

Before starting the game the Players can choose the gender of the character they want and give them a name. The character will represent the Saber Pilot.

Using 2D6 the player will roll to determine each status below.

ROLL

-/+

STATUS EFFECT

Strength: affects Damage

Expertise: affects Speed

Intelligence: affects Armor

Perception: affects Endurance

Example: If player rolls 7 on Strength they receive a 0 for this character stat. When selecting a vehicle there will be no points added to how much damage the vehicle can do. On the other hand, if the player rolls 11 or 12 when rolling for Perception they will add + 10 to the vehicle’s Endurance.

Score Card:

Point Distribution:

Upgrade Cost:

Planet/ Saber Selection

Terrain:

Example of a single race map

Word Bible:

Saber - Racing Vehicle

IMSA - Interplanetary Mobile Sport Association

2D6 – 2 dice with 6 sides

D12 – same as 2 D6 or 1 die with 12 sides

SPD - Speed

ARM - Armor

END - Endurance

DMG - Damage

RNG - Range

I did not create the vehicle art on this document

 
 
 

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